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Metz
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Porcu
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PostSubject: State of Affairs   State of Affairs EmptySun 2 Aug 2009 - 22:41

Getting back into RPing here and helping to pioneer the forum will be fun, kinda like old times, but I'd like a little more background as to what's happening in our RP world.

What are our assumptions? I've seen mention of the "Golden Age"; is that old forum RP time? How much time has elapsed?

World powers: We got any? Or are we all starting at the same point? (A World Map would assist in this, land size and all)

I know I skipped over something so just blurt it out. Hopefully this will turn into a discussion and we'll have some solid foundation from which to start RPing seriously.
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Metz
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PostSubject: Re: State of Affairs   State of Affairs EmptySun 2 Aug 2009 - 22:51

To be honest, I was initially trying to start from scratch, however the mention of The Golden Era was made. I would consider that to be anything that happened in the old forum, and thought of it like ancient history at first...

As far as world powers, I would go with the largest nations as of now....however I think it would be better to just start at the same point and earn it.

Thats my two cents!
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PostSubject: Re: State of Affairs   State of Affairs EmptySun 2 Aug 2009 - 23:06

Metz wrote:
As far as world powers, I would go with the
largest nations as of now....however I think it would be better to just
start at the same point and earn it.

Earn what? I'm gonna have awhile before I can actually do anything IC wise if my power is derived purely from the population of the nation I have here.

I'm trying to go for a tough, unilateral approach to IC policies in the RP but that's going to be worth next to nothing if my nation's up against your real nation, or Clamps' or Canton Rouge's.
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Metz
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PostSubject: Re: State of Affairs   State of Affairs EmptySun 2 Aug 2009 - 23:14

I was thinking that through RP you could earn respect/power, just like in the real world, however I see your point. At the sime time though, werent we all new nations and went through this...thats just how the gae works in my opinion...
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PostSubject: Re: State of Affairs   State of Affairs EmptySun 2 Aug 2009 - 23:18

Power was never directly correlated to population. It had it's place, meaning it was tied loosely to a nation's military strength, but I see now what you mean by "earn it". I've got no problem with that.

Btw, did you see that message I sent to you IC in your "Coronation" thread?
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Metz
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PostSubject: Re: State of Affairs   State of Affairs EmptySun 2 Aug 2009 - 23:27

Porcu wrote:
Power was never directly correlated to population. It had it's place, meaning it was tied loosely to a nation's military strength, but I see now what you mean by "earn it". I've got no problem with that.

kool Smile

Porcu wrote:
Btw, did you see that message I sent to you IC in your "Coronation" thread?

I didn't, however I'll get to it promptly
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South Malaysia
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PostSubject: Re: State of Affairs   State of Affairs EmptyMon 3 Aug 2009 - 1:57

I see it as a new beginning and a continuation.

Bring old facts, old nations, and apply it to a new RP system that was been opened up to a chance for its cheers Happy Dance Wiggle Wiking Popcorn Link
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PostSubject: Re: State of Affairs   State of Affairs EmptyMon 3 Aug 2009 - 2:02

You know I've often wondered about being an evil nation. But with Clamparapa already established as a Capitalist nation, that wouldn't be very practical.

Or maybe I could pull a Blackhelm and invade for some kind of resource. Tongue Out

And I'm to blame for the Golden Age thing. Sorry if that hurt anything Tongue Out
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PostSubject: Re: State of Affairs   State of Affairs EmptyMon 3 Aug 2009 - 6:55

Well, in my mind using such a term would mean that a substantial amount of time has passed IC; unless of course "Golden Age" refers to the very beginning of Hyrulean RP, where Porcu was ruled by the Pope and there was The Great Land of the Moon. That, we could play off as being a few hundred years ago, at the very least.

Don't worry about being "evil", that's my job now. Tongue Out
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PostSubject: Re: State of Affairs   State of Affairs EmptyMon 3 Aug 2009 - 15:54

Now, I'd like to address the issue of nuclear weaponry.

I've always RPed with an assumption of the existence of nukes but I've been thinking about the possibilities if we didn't start with that assumption and actually took some time to develop nukes and the like.

Not only would godmodding be much more difficult, and less of a risk, but the active pursuit of nuclear weapons IC would not only involve international diplomacy but allow espionage/counter-espionage RPs as well. I'm not saying ban nukes; rather, let's actually take time to develop them.

Rivalries could be created through such an arms race and there's a bunch of different ways we could take this.

I also wished to address the issue of territorial expansion on the map. I have no problem having a rule determining how much land you start out with (determined by your population) but I think it detracts from the fluidity of RPing if territorial acquisition or loss is solely determined by population. I propose that a nation may expand (with moderation) whenever it wishes, but the expansion must be RPed well and must be accepted by every other RPing nation IC.
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Metz
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PostSubject: Re: State of Affairs   State of Affairs EmptyMon 3 Aug 2009 - 16:02

As far as any RP goes, SM has told me in the past that since we are Hyrule, a Fantasy land, that fantasy and ReaLife in RolePlay can be combined. Obviously to an extent and with permission from other people.

So, your opinion on the mater of nukes is in line with mine, esp since people could tech say that their "race" has mind readind capabilities or something rediculous like that...so why cant e have nukes when thats actually something real.

Noww....we do have to take time to build them. You can just say you have them because you have traded for Uranium ect. There are tests, places to build them scientists needed to make them ect. thts my opinion

Same thing goes for space travel and everything else in my opinion.
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PostSubject: Re: State of Affairs   State of Affairs EmptyMon 3 Aug 2009 - 16:23

But as far as I understand, there has always been an assumption that they already exist. What I want to know is: Do they? Or can we start from scratch and develop them?
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PostSubject: Re: State of Affairs   State of Affairs EmptyMon 3 Aug 2009 - 16:43

I say start from scratch. I think it will be better to start from scratch, A since the region itself is starting from scratch so 90% of the nations are new
and B because it allows more topics and ideas to be made for RP
and C becuase it will be more fun and give everyone the same opporunities no matter how big/small/new/old their nation may or may not be....
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PostSubject: Re: State of Affairs   State of Affairs EmptyMon 3 Aug 2009 - 16:58

What about my proposal for territorial expansion?

Quote :
I also wished to address the issue of territorial expansion on the map. I have no problem having a rule determining how much land you start out with (determined by your population) but I think it detracts from the fluidity of RPing if territorial acquisition or loss is solely determined by population. I propose that a nation may expand (with moderation) whenever it wishes, but the expansion must be RPed well and must be accepted by every other RPing nation IC.

In addition, during the conclusion of wars a territory or sections of territory will be taken away from the losing party/parties, more or less like real war. This is so that 1 year from now the map is not 100%, exactly the same as now. Also, I think this is convenient with minor expansions of territory, something that can be negotiated between nations. (You want clear access to my iron ore mines, ok; just support my conquest of small nation B and you'll have all the iron ore you want)
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PostSubject: Re: State of Affairs   State of Affairs EmptyMon 3 Aug 2009 - 19:46

Porcu wrote:
What about my proposal for territorial expansion?

Quote :
I also wished to address the issue of territorial expansion on the map. I have no problem having a rule determining how much land you start out with (determined by your population) but I think it detracts from the fluidity of RPing if territorial acquisition or loss is solely determined by population. I propose that a nation may expand (with moderation) whenever it wishes, but the expansion must be RPed well and must be accepted by every other RPing nation IC.

In addition, during the conclusion of wars a territory or sections of territory will be taken away from the losing party/parties, more or less like real war. This is so that 1 year from now the map is not 100%, exactly the same as now. Also, I think this is convenient with minor expansions of territory, something that can be negotiated between nations. (You want clear access to my iron ore mines, ok; just support my conquest of small nation B and you'll have all the iron ore you want)


I can agree with this, however should someone wish to stick with their populations landmass, then they should be able to have that back at their request whenever. For example, if you take over one plot of land from my country, and then the next week i decide to be a sore loser and take my land back, I should be able to RP something to get it back. If however I RP and expand my nation beyond its population plots, and lose that land in a war, tough luck. I have to RP it back and legit win it, as I have no actual claim to it.


All of this information is going to have to be approved by someone in power. We need to wait a bit, I think, untill we decide upon a constitution and/or a Minister of RP, in which case we will have an authority to look up to and have a 'legal' opinion on the matter. Unless SM wants to come in and say Yay or Nay right now, then I htink we need to wait to do this and elect an RP minister who can then go through and make an outline/guide to help clue everyone in on the "State of Affairs"....
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PostSubject: Re: State of Affairs   State of Affairs EmptyTue 4 Aug 2009 - 0:51

Since any future RP Mod will have to report to me, I think I can clear up a few things.

I think RP here can be kind of a continuation but with a chance for new beginnings.

When it comes to nuclear weaponry, it naturally already exists in one view of NS as a whole, but lets not get into the logic of NS Universe right now, but back to my point is that it can only be used with permission of two (or more) players but it comes with problems at the same time. Like the waste that comes with it and not to mention it can't be send one nuke, get one free. It needs moderation or Hyrule will end up nothing but a wastezone IC and in a retrospect of what it can cause to a RP community.

I do like the idea of RP war to lose or gain spots per it is agreed between players or even have a disputed territory or state leaving its nation. That bring creativity to the RP community and the chance to bring RL situations to play and even make up some RL-possibleness.

I am also a supporter of natural resources used and being available to players and their maps. I'm sure Ness would develop this but I think it should have a limitation of how many resources you can have.
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PostSubject: Re: State of Affairs   State of Affairs EmptyTue 4 Aug 2009 - 22:39

So is it alright with everyone if we begin with a general understanding that there are currently no nukes present in Hyrule but research, discovery, and development of nukes can take place in the near future?
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PostSubject: Re: State of Affairs   State of Affairs EmptyWed 5 Aug 2009 - 9:37

As far as resources go....my idea of one resource per plot of land sounds like the best idea so far, but we can place a cap on it at say...4 resources.

We can create a list of them, have you roll a die or use a random number generator four times for each person on their first map claim and say: You have 1this 2this 3this and 4this resource...

We would also need to go ahead and give people whatever resources they are already using for trade found in my thread, "The Coronation".

As far as what you have said Porcu....that is right on with what I think is best. No nukes right now, but they can be researched, developed, ect ect.

Is there a way to "Decomission" (for lack of a better term) a nuclear missile, without it blowing up??
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PostSubject: Re: State of Affairs   State of Affairs EmptyWed 5 Aug 2009 - 11:36

Yes, there is a safe way to dismantle a nuclear weapon without blowing it up.

As to resources, how detailed are you thinking about getting? Are we including things like fish and timber? How about excellent farmland for cattle or sheep? Or are you primarily focused on oil, iron ore, natural gas, coal, and the like?

In addition, 4 resources per territory may be a bit high and severely cut down on the need for good trade relations. 2 may be a better number. In any case, we'll need to come up with a list but I don't know exactly what you want to start including.
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PostSubject: Re: State of Affairs   State of Affairs EmptyWed 5 Aug 2009 - 12:50

I was going to do things much more simple, such as this:

Oil
Livestock
Water/water power/Fish
Fabrics
Metals
Uranium
Plastics
Hops
Technology/electronics
Nothing
Lumber/Timber
ect.
EDIT: food goods (like cheese wines and chocolates CR Smile )

I dont know what else we may need, but we can certainly add more. The more we have the better, as it will require more people to trade...and then the number for resources of three would not be too bad, esecially if we make it so that a nation could only have two resources should they get unlucky and get "nothing"


Last edited by Metz on Wed 5 Aug 2009 - 13:15; edited 1 time in total
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PostSubject: Re: State of Affairs   State of Affairs EmptyWed 5 Aug 2009 - 13:08

This actually sounds like a good idea. I like the addition of a nothing, to give a sort-of "Oh, no" type vibe to it.
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PostSubject: Re: State of Affairs   State of Affairs EmptyWed 5 Aug 2009 - 13:21

The more I think about these resources the less I like it. It's like Cybernations.

Imagine having to detail every resource you have and then its specific amount you're trading to another nation. It's complex and time consuming. Why again do we need resources?
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PostSubject: Re: State of Affairs   State of Affairs EmptyWed 5 Aug 2009 - 13:24

Because people shouldn't just be able to pull something out of their heads and say HEY, I have TONS of LUMBER, I RULE! We have to put limits and random resources, so people can't do that.
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PostSubject: Re: State of Affairs   State of Affairs EmptyWed 5 Aug 2009 - 13:28

In the old forum we simply had a gentleman's agreement about resources. There were no explicit rules about resources or specific details attached to them. Trade summits were RPed and revolved mostly around finished technology and natural resources, such as oil. No one ever claimed to have a ridiculous amount of resources (we were also using a RL world map so such declarations were pointless anyway) and things worked very well from that standpoint.
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PostSubject: Re: State of Affairs   State of Affairs EmptyWed 5 Aug 2009 - 13:38

I only want to give people a name for their resources, the the gentlemens agreement comes in. I wanted to do this resource thing only to stop people from making themselves an independant self sufficient machine. Thats impossible in the real world.

I would hate to have someone come in and say, I have uranium, iron for military weapons, oil to transport them, and enough food supplies to feed everyone. I am going to take over the world.

These resources only give you a name, not a limitation of how much, or when they will run out-they would be limitless technically. Its only so that people have a fair way of getting resources and it gives people something to talk about other than going to someone and saying, "You have this resource correct"..."oh...my magical book says yes I do. Lets trade..." you know?

We wouldnt have to get into detail about im tading twenty tons of iron, then next year ill have to get a new supply or iron from the western pats of my lands...thats too redcously complicated. I just wanted a name basically...


If anyone understands my writing/typing as i think it in my head lol
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